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Out of curiosity, is there an android version (or port maybe? I'm not technical) planned?

I'm not sure if Gargoyle runs on android, and the other interpreter I know for it doesn't display images if I recall.

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You can use Fabularium to play it on android.

Works good for me

i notice theres been a few quiet updates... bugfixes perhaps? also thanks for the gallery additon. not made it there yet because the code import failed but workin on it.

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Yeah, just small bugfixes - didn't want to make a new post for each one since I had only made the normal post like 10 or so hours prior.


As for the code import, do you mean the old method I said I had to abandon because it wasn't working or the 'hardsave' method that makes a file? The file one should work, though the code one is completely broken and doesn't save variables correctly for some reason.

was meaning the code one, almost back to where i was though so no probs hear

Starbound ты ли это ? )))

Is there a possibility of a discord or any other sort of ground being made to help follow the game community wise?

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There has been a Discord for a very long time now, the link to which can be found in the game in the about section and in previous update posts here! Please let me know if it isn't working.

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I know how important this game is to the creator! They put a lot of passion and effort into this, don’t be shy and tell them how much you love their work! 💜

just wondering after fighting the assistent drone and reading the post battle text that occours about nal having to fight to keep from fingering their slit, was there orgionaly plans for a lingering effect of somesort?

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Inter-battle effects would be extremely hard to code within Inform, so it was just meant as an extra little bit to put at the end of that battle should Nal succumb to the drone in the fight itself.


Maybe in the future, though I could try to do something with it.

thanks for the reply,  and that would be neat... but like you said would be hard to do well in inform... would be neat if you could pull off hypno effects... but how would such a thing even work mechanicly, would nal be grappling themself every so often like the enemys do? or would it be easier to instead have it spawn an invisable enemy to simulate it that takes damage from struggles and has low hp? 

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I'm not sure if any of that is possible either. Bear in mind that Inform as an engine has nothing built into it as far as templates or the like. All the RPG mechanics I had to make myself from scratch - this isn't like RPGmaker. Multiple enemies are certainly not programmed in.