Version 1.0.2! (Fleeing Combat!)


A small update, but one that includes a feature a few people have requested - the ability to escape from combat.  Currently the way it works you are moved back a room from the one you start the encounter in, with escape itself only being possible if Nal is not dazed, grappled, or paralyzed. It should have a high rate of success as well, though I included a chance for failure in attempting to run away as well.


I also made a few smaller changes like reducing needed exp to level up and fixing a few text typos here and there.


Enjoy, and let me know if there are any bugs with the new system!

Files

NIP102.zip 2.9 MB
May 07, 2023

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